C Programming is a fundamental course recommended for all the students whose goal is to understand the concept of Programming language and its implementation in the real time world. We Cover C,and Linux Operating system to give a firm foundation for a career as systems programmer. .
The main reason for using C programming is because of its versatility. C has been used successfully for nearly all types of project programming, from simple tablets to complex operating systems. C has features such as a portable compiler, a strong operator repository, easy and elegant to use syntax, user experience and a wide variety of data types. A simple C programming tutorial is sufficient to get someone started with C, because it has almost no requirements for learning it. Programming C offers the skills necessary to learn the basics of C programming language. The learning curve leads participants to the complexity of the input and pointers of files. The programming of Learning C is critical for developers because it is widely employed in software development such as desktop applications, compilers / linkers, tools and device control tools.
Introduction to compiling and software development
Basic scalar data types and their operators
Flow control
Complex data types: arrays, structures and pointers
Structuring the code: functions and modules
Preprocessing source code
Absolute basics
Languages: natural and artificial
Machine languages
High-level programming languages
Obtaining the machine code: compilation process
Recommended readings
Your first program
Variable – why?
Integer values in real life and in “C”, integer literals
Floating point values in real life and in “C”, float literals
Arithmetic operators
Priority and binding
Post- and pre -incrementation and -decrementation
Operators of type op=
Char type and ASCII code, char literals
Equivalence of int and char data
Comparison operators
Conditional execution and if keyword
printf() and scanf() functions: absolute basics
Flow control
Conditional execution continued: the “else” branch
More integer and float types
Conversions – why?
Typecast and its operators
Loops – while, do and for
Controlling the loop execution – break and continue
Logical and bitwise operators
Switch: different faces of ‘if’
Arrays (vectors) – why do you need them?
Sorting in real life and in a computer memory
Initiators: a simple way to set an array
Pointers: another kind of data in “C”
An address, a reference, a dereference and the sizeof operator
Simple pointer and pointer to nothing (NULL) & operator
Pointers arithmetic
Pointers vs. arrays: different forms of the same phenomenon
Using strings: basics
Basic functions dedicated to string manipulation
Memory management and structures
The meaning of array indexing
The usage of pointers: perils and disadvantages
Void type
Arrays of arrays and multidimensional arrays
Memory allocation and deallocation: malloc() and free() functions
Arrays of pointers vs. multidimensional arrays
Structures – why?
Declaring, using and initializing structures
Pointers to structures and arrays of structures
Basics of recursive data collections
Functions – why?
How to declare, define and invoke a function
Variables' scope, local variables and function parameters
Pointers, arrays and structures as function parameters
Function result and return statement
Void as a parameter, pointer and result
Parameterzing the main function
External function and the extern declarator
Header files and their role
Files vs. streams: where does the difference lie?
Header files needed for stream operations
Opening and closing a stream, open modes, errno variable
Reading and writing to/from a stream
Predefined streams: stdin, stdout and stderr
Stream manipulation: fgetc(), fputc(), fgets() and fputs() functions
Raw input/output: fread() and fwrite() functions
Preprocessor and complex declarations
Preprocessor – why?
#include: how to make use of a header file
#define: simple and parameterized macros
#undef directive
Predefined preprocessor symbols
Macro operators: # and ##
Conditional compilation: #if and #ifdef directives
Avoiding multiple compilations of the same header files
Scopes of declarations, storage classes
User defined types-why?
Pointers to functions