This job oriented course is a one year complete course for specialisation in Programming process, packaged with complete knowledge for the present Job requirements. As the requirements of the organisation keeps on changing according to technologies we make sure that the course is continuously updated to keep phase of the requirement of the industry this one year course comes with the 100% JOB Assurance guarantee.
PGDIT is a full-time one-year postgraduate course divided into two semesters. The IT industry has emerged as one of the Indian economy's fastest growing sectors. With such unprecedented growth in the IT industry, a growing number of organizations need skilled manpower in information technology, IT business aspect, technology systems, effective technology management, business strategies, and the implementation of designed database models.
PGDIT teaches application development tools for implementing, designing and documenting reusable components in the field of IT graphic and physical user interfaces, laws, standards, regulations and contractual obligations. Big Data concepts for which the volume and variety of data could involve dozens of potentially conflicting obligations and standards are also part of the syllabus of PGDIT.
The course allows candidates to perform a multiplicity of tasks related to information in all relevant business areas, deal with structuring unstructured problems and IT-based solutions to complex situations. The nature and role of management support systems, management decision-making and decision support systems, network management and network engineering techniques are also taught.
Computer Fundamentals, Computer Typing
Theory on Software, Hardware, Networking & Internetworking
Microsoft Windows Based Desktop Operating Systems
Microsoft Office Suit (Word, Excel, PowerPoint, Access)
Microsoft Office Suit (Outlook, Picture Manager, Project)
Productivity Product (Adobe Acrobat)
Connectivity (LAN, Wireless, Remote Access)
Internet (Browsing, E-Mail, Chat, Search Engines, download, Upload etc.)
Storage & Archive Services Scanning, Printing, Multimedia
Introduction to compiling and software development
Basic scalar data types and their operators
Flow control
Complex data types: arrays, structures and pointers
Structuring the code: functions and modules
Preprocessing source code
Absolute basics
Languages: natural and artificial
Machine languages
High-level programming languages
Obtaining the machine code: compilation process
Recommended readings
Your first program
Variable – why?
Integer values in real life and in “C”, integer literals
Floating point values in real life and in “C”, float literals
Arithmetic operators
Priority and binding
Post- and pre -incrementation and -decrementation
Operators of type op=
Char type and ASCII code, char literals
Equivalence of int and char data
Comparison operators
Conditional execution and if keyword
printf() and scanf() functions: absolute basics
Flow control
Conditional execution continued: the “else” branch
More integer and float types
Conversions – why?
Typecast and its operators
Loops – while, do and for
Controlling the loop execution – break and continue
Logical and bitwise operators
Switch: different faces of ‘if’
Arrays (vectors) – why do you need them?
Sorting in real life and in a computer memory
Initiators: a simple way to set an array
Pointers: another kind of data in “C”
An address, a reference, a dereference and the sizeof operator
Simple pointer and pointer to nothing (NULL) & operator
Pointers arithmetic
Pointers vs. arrays: different forms of the same phenomenon
Using strings: basics
Basic functions dedicated to string manipulation
Memory management and structures
The meaning of array indexing
The usage of pointers: perils and disadvantages
Void type
Arrays of arrays and multidimensional arrays
Memory allocation and deallocation: malloc() and free() functions
Arrays of pointers vs. multidimensional arrays
Structures – why?
Declaring, using and initializing structures
Pointers to structures and arrays of structures
Basics of recursive data collections
Functions – why?
How to declare, define and invoke a function
Variables' scope, local variables and function parameters
Pointers, arrays and structures as function parameters
Function result and return statement
Void as a parameter, pointer and result
Parameterzing the main function
External function and the extern declarator
Header files and their role
Files vs. streams: where does the difference lie?
Header files needed for stream operations
Opening and closing a stream, open modes, errno variable
Reading and writing to/from a stream
Predefined streams: stdin, stdout and stderr
Stream manipulation: fgetc(), fputc(), fgets() and fputs() functions
Raw input/output: fread() and fwrite() functions
Preprocessor and complex declarations
Preprocessor – why?
#include: how to make use of a header file
#define: simple and parameterized macros
#undef directive
Predefined preprocessor symbols
Macro operators: # and ##
Conditional compilation: #if and #ifdef directives
Avoiding multiple compilations of the same header files
Scopes of declarations, storage classes
User defined types-why?
Pointers to functions
What is C++? , Why C++?
C and C++
Exception Handling
Object Oriented Programming
Standard Template Library
Types
Booleans
Integer Types
Floating-Point Types
Sizes
Void
Enumerations
Declarations
Pointers
Arrays
Pointers into Arrays
Constants
References
Pointers to void
Structures
A Deck Calculator
Operator Summary
Statement Summary
Comments and Indentation
Function Declarations
Argument Passing
Value Return
Overloaded Function Names
Default Arguments
Pointer to Function
Macros
Namespaces
Exceptions
Separate Compilation
Linkage
Using Header Files
Programs
Classes
Access Control
Constructors
Member functions
Static members
Destructors
Memory allocation
Member initialization
Introduction
Operator Functions
A Complete Number Type
Conversion Operators
Friends
Large Objects
Essential Operators
Subscripting
Functions Calls
Dereferencing
Increment and Decrement
A String Class
Introduction
Derived Classes
Abstract Classes
Design of Class Hierarchies
Class Hierarchies and Abstract Classes
| Linux Basic commands |
History,features of unix, difference between Unix and Linux |
| Unix System Architecture |
Kernel,Shells and GUI and File system |
Application Program,Shell prompt |
| Login process |
TTY terminal,Graphical terminal, Changing password |
| Unix Command Format |
General rules for a unix command, types of commands |
| General purpose Commands |
echo,printf,tput,cal,date,tty,Uname,Who,Who am I,bc, pr |
| Unix File System |
Unix File System Architecture,Types of files
|
| Directory Related Commands |
pwd,cd,mkdir,rdir,creation of sub directory |
| File Related Commands |
cat,cp,mv,rm,touch,ls, commands to display the conents of file. |
comparing files,file permission notation,File access permission |
chaning file permissions. |
| I/O Redirecton |
Pipe and Pipeline,Filter(sort,cut,paste,uniq,tr,wc,cat,grep) |
| The Stream Editor(sed) |
sed commands |
| Unix system calls |
open,close,unlink,lseek,fork,wait |
| Compressign and Decompressing File, Communicaton |
| Shell programming |
Vi editor, execute shell script |
control statements, looping statements,programs on shell |
Retriving data using the SQL select statement]
Restricting and sorting data
Using single row function to customize output.
Reporting aggregated data using the grout function.
Displaying data from multiple tables –I
Displaying data from multiple tables-II
Using sub queries to solve problems
Using set operators
Manipulating data
Using DDL statements to create and manage tables
Creating other schema objects
Managing objects with data dictionary
Controlling User access
Managing schema objects
Manipulating large data sets
Generating report by grouping related data
Managing data in different time zones
Retrieving data using sub queries
Hierarchical retrieval
Regular expression support
Introduction
Declaring Variables
Writing Executable Statements
Interacting with Oracle Server
Writing Control Structures
Working with Composite Data Types
Writing Explicit Cursors
Writing Implicit Cursors
Handling Exceptions
Creating Procedures
Creating Functions
Managing Subprograms
Creating Packages
More Package concepts
Oracle supplied Packages
Manipulating Large Objects
Creating Database Triggers
More Trigger concepts
Managing Dependents
Retriving data using the SQL select statement]
Restricting and sorting data
Using single row function to customize output.
Reporting aggregated data using the grout function.
Displaying data from multiple tables –I
Displaying data from multiple tables-II
Using sub queries to solve problems
Using set operators
Manipulating data
Using DDL statements to create and manage tables
Creating other schema objects
Managing objects with data dictionary
Controlling User access
Managing schema objects
Manipulating large data sets
Generating report by grouping related data
Managing data in different time zones
Retrieving data using sub queries
Hierarchical retrieval
Regular expression support
Planning process
Five Golden rules of web designing
Designing navigation bar
Page design
Brief History of Internet
What is World Wide Web
Why create a web site
Web Standards
Audience requirement.
What is HTML
HTML Documents
Basic structure of an HTML document
Creating an HTML document
Mark up Tags
Heading-Paragraphs
Line Breaks
HTML Tags.
Introduction to elements of HTML
Working with Text
Working with Lists, Tables and Frames
Working with Hyperlinks, Images and Multimedia
Working with Forms and controls.
Concept of CSS
Creating Style Sheet
CSS Properties
CSS Styling(Background, Text Format, Controlling Fonts)
Working with block elements and objects
Working with Lists and Tables
CSS Id and Class
Box Model(Introduction, Border properties, Padding
Properties, Margin properties)
CSS Advanced(Grouping, Dimension, Display
,
Positioning, Floating, Align,Pseudo class, Navigation Bar,
Image Sprites, Attribute sector)
CSS Color
Creating page Layout and Site Designs.
Creating the Web Site
Saving the site
Working on the web site
Creating web site structure
Creating Titles for web pages
Themes-Publishing web sites.
Introducing the Flash Interface
Adding Elements to the Stage
Duplicating Library Items
Introducing Keyframes, the Transform Tool & Tweening
Creating Animations
Adding Audio, Swapping Symbols & Testing a Movie
Using Graphic Symbols
Combining Animations into One Project
Creating & Arranging Buttons
Adding & Labeling Action Keyframes
Adding Behaviors to Buttons
Using the Publish Preview Command
Navigating the Stage Area
Accessing & Organizing Panels
Saving, Exporting & Testing
Selecting a Flash Player Version for a New Project
Introducing Layers
Creating New Layers & Moving Items Between Layers
Customizing Keyboard Shortcuts & Locking Layers • Using Outline Mode, Layer Folders &Properties
Comparing Vectors & Bitmaps
Working with the Pen Tool
Drawing a Heart Shape with the Pen Tool
Where to Put Points & How Far to Drag Handles
Practicing Your Vector Drawing Skills
Setting Up the Drawing Preferences
Exploring the Pencil Tool Options
Using the Line & Paint Bucket Tools
Distinguishing Between Strokes & Fills
Modifying Vectors Using the Selection Tool
Snapping & Modifying Curves with the Selection Tool
Altering Drawings with the Selection Options
Using the Brush & Paint Bucket Tools to Fill
Painting Using the Various Brush Modes.
Working with a Stylus & a Tablet
Drawing with the Rectangle Tool
Drawing with the Oval Tool
Drawing with the PolyStar Tool
Working with the Eye Dropper Tool
Working with the Ink Bottle Tool
Working with the Eraser Tool
Intersecting Shapes within a Single Layer
Using the Selection Tool
Creating Complex Shapes with Intersecting Lines
Combining Tools to Create Detailed Curves
Vector Drawing Techniques
Grouping Vector Shapes
Creating & Arranging Groups
Object-Based Drawing
Introducing Advanced Color Selection
Working with the Color Mixer
Creating Transparency & Sampling Colors
Using the Color Swatches Palette
Applying & Stylizing Strokes
Adjusting Cap, Join & Other Stroke Properties
Applying & Transforming Gradients
Saving & Locking Gradients
Choosing a Gradient Overflow
Adding Transparency to a Gradient
Importing Files to the Stage & Library
File Compression Settings, Size Report & Use Count
Compressing Individual Files
Importing an Image with a Transparent Background
Using Trace Bitmap to Change a Background to Vectors
Changing a Foreground Item to Vectors
Using the Optimize Curves Command
Grouping an Image & Using the Transform Tools
Performing Transformations Numerically
Working with the Free Transform Options
Working with Bitmap Fills inside a Vector Shape
Using the Break Apart Command & the Magic Wand Tool
Auto-Sizing, Auto-Wrapping & Selecting Text
Changing a Font, Picking a Color & Checking Spelling
Using Rulers, Guides, Grids & Snapping
Aligning, Distributing & Spacing Text
Working with Device Fonts
Editing Files with Missing Fonts
Anti-Aliasing Text for Better Quality & Readability
Paragraph & Character Formatting
Using Text as a Design Element. Text on a Path, Guide Layers & the Transform Panel
Introducing Symbols
Creating & Reusing a Symbol
Editing a Symbol in Place
Editing a Symbol in the Library
Modifying an Instance of a Symbol
Nesting Elements inside a Symbol
Adjusting the Color & Opacity of a Symbol
Deconstructing & Reordering Symbol Parts
Taking Advantage of Logically Ordered Layers
Organizing the Library
Looking at Symbols as a Movie inside of a Movie
Applying Fader Gradients
Adding Text & Graphics to a Background
Converting Text to Symbols
Using Drop Shadows with Text
Using Drop Shadows with Symbols
Applying the Blur Filter to Text & Symbols
Customizing Glow & Bevel
Disabling Filters & Using the Gradient Bevel Filter
Stacking Order & Other Filters & Settings
Saving & Using Filter Presets
Understanding Blend Modes
Using the Normal, Darken & Multiply Blend Modes
Using the Lighten & Screen Blend Modes
Using the Overlay & Hard Light Blend Modes
Using the Add, Subtract, Difference & Invert Blends
Building a Mask without Blend Modes
Building a Mask Using Alpha, Blend & Layer Modes
Introducing Frame-Based Animation
The Timeline Window
Understanding Keyframes
Animating Your Elements Using Keyframes
Practicing Your Animation Techniques
Using Onion Skin View
Facial Animation
Replacement Animation
Rotoscoping
Doing a Simple Shape Tween
Getting Your Tween to Behave Properly
Distributive & Angular Blending
Working with Shape Hints
Modifying a Graphic for a Better Tween
Choosing Shape Hint Location for a Complex Graphic
Segmenting a Graphic for Smoother Tweening
Tweening Facial Expressions
Differences in Structure of Shape & Motion Tweens
Converting an Object to Symbol & Motion Tweening
Scaling & Rotating Motion Tweening
Adding a Background Color & Making a Cloud Layer
The Problems with Motion Tweening a Shape
Problems with Using the Create Motion Tween Option
Setting Up the Traveling Cloud Animation
Simulating the Camera Flying Down to the Ground
Animating the Airship Landing
Creating an Elastic Landing Effect
Replacing Grouped Ship with Ship & Canopy
Animating the Alien Hopping out of the Ship
Motion Tweening Individual Text Characters
Adding Randomness to Text Animations
Fading In a Background
Animating a Banner with Filters & Text
Animating a Title with a Blur Effect
Animating Navigation Buttons into View
Fading In a Block of Text
Tweaking the Timing of Animations
Setting Up a Motion Guide Path
Orienting an Object to a Motion Guide Path
Controlling Speed, Snapping & Registration Point
Reconfiguring Your Workspace
Adding & Swapping Facial Expression Symbols.
Modifying Elements to React with One Another
Creating a Stretch & Squash Effect
Tweening & Shifting Keyframes to Exaggerate Motion
Understanding Speed in Flash
Introducing Ease
Easing In & Out of Motion Tweens
Improving Animations with Subtle Ease
Using the Custom Ease In / Ease Out Dialog Box
Easing within a Motion Guide Layer
Customizing Ease for Position
Customizing Ease for Rotation & Color
Using a Gradient to Simulate Speed
Applying a Motion Blur to Simulate Speed
Introducing Timeline Effects
Reviewing & Preparing for Animation
Working with Groups & Symbols
Symbols, Nesting & Motion Tweening
Creating Nested Animations
Building Multi-Layered Animations
Creating Motion along a Path
Packaging Symbols
Understanding Graphic & Movie Clip Symbols
Creating Character Animations
Managing Character Animations with Nesting & Symbols
Using Open External Library to Copy Assets
Animating a Mask Using a Shape Tween
Creating a Magnifying Glass Effect
Animating a Signature Using Stage Reveal
Working with Complex, Layered Vector Artwork
Reproducing an Adobe® Illustrator® Gradient
Animating a Gradient to Create a Shimmer Effect
Combining Filters, Blends & Motion Tweening
Creating a Kaleidoscope Effect
Creating a Realistic Drop Shadow
Using Blend Options to Create a Soft Mask
Importing & Adding Sound to the Timeline
Working with Audio File Sizes
Adding Effects to Sound & Customizing Settings
Syncing Up the Sound with the Action
Working with Speech Compression
Streaming Audio
Working with Frame Labels
Adjusting the Animation to the Voice Over Track
Setting Up Audio for Lip Sync
Adding a Looping Mouth Movie
Fine-Tuning Specific Mouth Movements
Changing Facial Expressions to Match Words
Importing Video
Editing Video Prior to Bringing it into the Timeline
Selecting Video Compression Settings
Adding Effects & Motion Tweens to Video
Using Progressive Download & Selecting the Skin
Using the Flash 8 Video Encoder
Making a Simple Button
Using a Hit State
Making Animated Buttons
Adding Sounds to Buttons
Applying a Drop Shadow
Making Buttons Using Bitmaps
Using Blend Effects to Spice Up Your Buttons
Adding a Message with the Status Bar Feature
Using Buttons from the Common Libraries
Using Rollovers to Display Images & Text
Setting Up to Use Action Script
Introducing the Actions Window & Script Assist
Creating Buttons to Activate Action Script
Labeling Buttons in the Properties Window
Assigning Play & Stop Actions to Buttons
Organizing & Arranging Buttons
Using the Behaviors Window to Stop All Sounds
Using the Goto and Play Behavior
Modifying a Behavior & Adding an Action Layer.
Duplicating & Modifying Sequences in the Timeline
Using Advanced Goto Behavior Options
Linking a Button to a Web
Dividing Movies into Scenes
Arranging & Adding Scenes in the Scene Panel
Creating a New Scene from a Copy
Adding Stop Action Scripts to Flash Scenes
Setting Up a Basic Navigation System
Using a Generic Action Script for More Flexible Navigation
Creating a Non-Linear Navigation System
Navigating with Keyframe Labels
Navigating with Separate Flash Files
Loading an External Movie inside of a Symbol
Loading External Images inside of a Symbol
Setting Up a Slide Presentation
Adding Content & Creating New Slides
Nesting, Navigating, Arranging & Naming Slides
Adding Filters & Text to Slides
Adding & Resizing Navigation Buttons from the Library
Assigning Behaviors to Screen Buttons
Exploring & Editing Button Layers
Using Transitions with Screens
Screens vs. Forms. Setting Form Parameters & Navigation.
Introducing Templates
Using the Quiz Style Template
Publishing Movie
choosing a workspace
document window & toolbars
the document window
the launcher
the insert panel & tool sets
the document toolbar
the property inspector
dockable floating panels
using contextual menus
defining a site
file and folder management
creating site maps
using the file browser
create a site from nothing
defining the site
creating and saving documents
inserting images with assets panel
adding text
aligning page elements
modifying page properties
creating links with text and images
adding keyword & description meta tags
preview in browser
define a secondary browser
link with point to file
linking to new source files
browse for file and link history
anchor links
email links
file links
imagemaps
html text formatting
font lists
text alignment
html lists
color schemes
text in tables
flash text
character objects
insert and modify a table
fixed width tables
relative width tables
hybrid table
insert tabular data
sort table data
simple rollovers - insert rollover
simple rollover - swap image behavior
multiple-event rollovers
flash buttons
redefining HTML tags
defining a custom class
CSS selectors
CSS selectors to group tags
linking to external CSS
CSS reference panel
editing in the code view
code view options
quick tag editor & attribute hints
cleanup HTML
cleanup word HTML
code validator / XHTML
form objects
creating a form
creating a jump menu
set text of status bar
open browser window behavior
downloading and installing extensions
history panel
copy / paste history
create web photo album
templates in action
creating / modifying templates
library items in action
creating / modifying library items
linking to sounds
embedding sounds
inserting flash content
inserting director content
inserting a quicktime movie
putting files to the web server
| 1.Introduction to java programming language |
Key features of java technology |
Creating and using sample java class program |
Compling the java program |
| 2.Beginning to program with java programming |
Declairing,initializing and using variables |
Datatypes in java,Operators,Type casting |
| 3.Use of decision making constructs |
If,If else, Nested If,Switch |
| 4.Use of loop constructs |
for,while, do-while,Jumps in loops(Break,continue) |
| 5.KeyBoard Input |
| 6.Developing and using methods |
Creating and invoking methods
|
Passing Arguments and Returning Values |
Creating static Methods and Variables |
Using method overloading |
| 7.Classes and objects |
Programs, access modifiers |
| 8.Constructors |
creating constructors |
| 9.Creating and using Arrays |
creating One-dimensional Arrays |
Setting Array values using length attribute and loop |
creating two dimensional array |
| 10.Vectors |
| 11.String Handling |
String class,String Buffer class |
| 12.Inheritance |
| 13.Exception Handling |
Exception types, try, catch, finally, throw, throws |
| 14.MultiThreading |
Thread Priorities,Creating threads using different methods |
Thread synchronization |
| 15.Interface |
| 16.Applets |
Applet skeleton,html applet tag,simple programs |
| 17.Event Handling |
| 18.Event Source,Event Listener(key board,mouse) |
| 19.AWT Controls |
Labels,Buttons,check boxes,choice list |
scroll bars,text box,tet area,menu |
| 20.Layoutmanager(Flow,border,grid,grid bag,cardlayout) |
XML Tree
XML Syntax
XML Elements
XML Attributes
XML Validation
XML Validator
XML Viewing
XML CSS
XML XSLT
XML HTTP Request
XML Parser
XML DOM
XML to HTML
XML Applications
XML Namespaces
XML CDATA
XML Encoding
XML Server
XML DOM Advanced
XML Don't
XML Technologies
XML in Real Life
XML Editors
XML Summary
File Types
Applications and projects
Debugging application
Managing build process
Compiling
Source control systems
Message logging
Developing web applications
JavaBeans and Scope
Action Form Beans
System State Beans
Business Logic Beans
Internationalization
Forms and Form Bean Interactions
Automatic Form Population
Automatic Form Validation
The Struts Validator
Page Composition With Tiles
Presentation Frameworks
Direct Presentation Techniques
Image Rendering Components
Rendering Text
The ActionServlet
ActionForm Classes
Action Classes
Exception Handler
Plugin Classes
The ActionMapping Implementation
Writing ActionMappings
Using ActionMappings for Pages
Using Wildcards in ActionMappings
Using The Commons Logging Interface
The Configuration File
Configuring your application for modules
The Web Application Deployment Descriptor
Add Framework Components To Your Application
Logging| .Net 2008 Day wise plan(C#.net, vb.net) |
| Module 1: Introduction to .NET |
| Module 2: Introduction to .NET Framework 3.5 |
Versions of Framework |
Benefits of Framework |
Architecture of .NET Framework |
Components of .NET Framework |
| Module 3: Creation of Console Application |
Use of variables , data types |
Operators |
Selection statements |
The if …else statement |
The Select …. Case statement |
Iteration statement |
The While …. End statement |
The While …. End statement |
The for … next statement |
The for… each statement |
Arrays |
Enumeration |
| Module 4: Object Oriented Programming |
Classes and objects |
Inheritance |
Interfaces |
Polymorphism |
Anonymous types |
Structures |
Name spaces |
| Module 5: Creating the Windows form application |
Working with all windows Form controls |
Working with container controls |
Working with menus control |
Working with dialog boxes controls |
| Module 6: Working with ADO.NET |
| Module 7: Working with Windows Presentation Foundation |
| Module 8: ASP.NET 3.5 essentials |
Introduction to ASP.NET
|
Web form controls |
standard controls |
navigation controls |
validationcontrols |
login controls |
web part controls |
implementing Master Pages and Themes |
Caching in ASP.net |
Web service |
Basic Testing Vocabulary
Quality Assurance versus Quality Control
The Cost of Quality
Software Quality Factors
How Quality is Defined
Why Do We Test Software?
What is a Defect?
The Multiple Roles of the Software Tester(People Relationships)
Scope of Testing
When Should Testing Occur?
Testing Constraints
Life Cycle Testing
Independent Testing
What is a QA Process?
Levels of Testing
The “V” Concept of Testing
Structural versus Functional Technique Categories
Verification versus Validation
Static versus Dynamic Testing
Examples of Specific Testing Techniques
Test Planning
Customization of the Test Process
Budgeting
Scheduling
Prerequisites to test planning
Understand the Characteristics of the Software Being Developed
Build the Test Plan
Write the Test Plan
Test Cases:
Test case Design
Building test cases
Test data mining
Test execution
Test Reporting
Defect Management
Test Coverage – Traceability matrix
Guidelines for writing test reports
Software Configuration Management
Change Management
Risk Analysis and Management with examples
in detail explanation with details
How to test web, stand alone and database applications – with examples
Basics of automation testing – why, when and how to perform automation testing
Factors for choosing a particular tool
An overview for the major functional testing tools
Overview of Test management and bug tracking tools
Our Basic English classes help get you started with the basics in English and to create a foundation on which you can build upon. Basic English is for everyone and at this level we will teach an equal mixture of grammar, conversation and listening skills. This integrated approach will help prepare you for travel, work, and school. You will get your basics in English as well as some good conversational specifics. If you have any areas of weakness or specific areas which can be worked on, we will strive to help you to reach your target. We will analyze your improvement from time to time and will take a decision on taking you to the next level.
Vocabulary
Pronunciation
Grammar
Expression Skills
Conversation
Reading
Writing
Group Discussions
Public Speaking
Seminars
Many people fall into the Intermediate Category. In this level we review the foundation of the Beginner Level and start adding more vocabulary, more complicated grammatical rules, reading, writing, as well as trying to improve the pace of conversation, pronunciation and accent. You will start to read more and will have conversations at a more normal pace in English. At this level we want you to feel comfortable in thinking in English and speaking in the moment. In Intermediate English classes we use an integrated approach often mixed with current issues articles, stories and conversation
Vocabulary
Expression SkillsS
Grammar Pronunciation
Conversation
Public & Effective Speaking
Formal & Informal Speaking
Group Discussions & Seminars.
Our Advanced English module helps you gain fluency. We focus a lot on reading, writing, and speaking. This class helps you prepare for any Fluency certification or allows you to speak and understand English at a normal pace. We prepare students for International Certification, as well as any university class or translation class that you may need. We use practice exams as well as essay writing and practice readings, we also give oral exams and mock interviews to help you prepare for the exams you need to pass. We use an integrated approach suited to your specific requirements.
Introduction to 3D Animation Phonetics
Effective Expressions
Epigrammatic Speech
Humour, Sarcasm and Wit
Group Discussions
Language for marketing and sales
Seminars and presentations
Compering
Emceeing
Various shades of speech that include brevity, coherence and clarity
Personality development